Make mistakes to learn and to grow from them.,

Name:
Location: Singapore

Born in Singapore, Kendang Kerbau Hospital. First cried in 16 May 1987. First moved into Blk 212 Bukit Batok St 21 later moved to Choa Chu Kang. First studied in Bukit Batok PAP. Then studied in Princess Elizabeth Primary School. After graduation, got into Yuhua Secondary School. Graduated in the year 2004, Class 5N2 and re-took the O's. After that, worked a year outside. Back to studies in ITE in year 2006, May Intake for the course Digital Media Design. Working in MacDonald's Corporation , Mac Cafe since 2004, July.

Friday, October 30, 2009

Week 1: Don Norman TED Video Response

BLOG: After watching Don Norman's TED Video, there are two aspects of emotions to consider in regards to design. Blog your responses to these questions:


Don Norman's TED Video Website


1. Think about the role of emotions/mindset in the creative process. Remember the example he cited. Recall any brainstorming sessions you conducted before (as well as the in-class exercise earlier) - were the sessions conducted effectively? Why/not?


In the video, Mr. Norman said that being happy will make a person feel more pleasant and more creative. And having a positive mind would make a person being able to think and do things easier. He cited the example of the Mini Cooper, which had many reviews of having lots of fault. But people buy it anyway as it's pleasant to the eye and also, it is fun, neat and functional. This has to do with design and the interior of the car is roundish and the placement of the things are neat, which would make a person feel comfortable.


It is agreeable to that when something pleases the eye, a person would most likely to be happy to use that object with a pleasant mind. And it is to the design in which it is also functional that would make a person to not think and buy it to use as it is fun and functional. Even it may not be functional, people would still buy it as it pleases the eye and it makes them feel good about it.


The session in calss is conducted quite effectively as most of us are able to do the brainsotrming session. As our feelings and emotions varies from each on the day, some of us couldn't do the brainstorming well as some were tired or were hungry which cause them to lose attention and to lose interest. Which also cause them to react slower and unable to think well as to compared to those who were feeling happy and fun.


2. Think about the interplay/interaction of the Visceral, Behavioural and Reflective layers in a designed object and how they evoke emotions. Find one designed object and analyse how the 3 levels work together to create the "gestalt" effect. (Answer this response in Week 2).



10 Mistakes Week 1

  1. Not able to sleep early.
  2. Forgetting to do school work.
  3. Being late for class.
  4. Not being attentive in class.
  5. Misunderstood the work given to do.
  6. Being slow in doing things.
  7. Being unable to concentrate.
  8. Having late lunch or breakfast.
  9. Doodling during class.
  10. Being forgetful.

Wednesday, October 28, 2009

Creativity is...?

What is creativity?

1. Invention
2. Innovation
3. Mental process
4. Social process
5. Generate idea
6. Communication
7. Entertainment
8. Problem Solving
9. Concious / Unconcious Insight
10. Brainstorming

http://en.wikipedia.org/wiki/Creativity

http://www.csun.edu/~vcpsy00h/creativity/define.htm

http://www.jpb.com/creative/creative.php

http://johngaynardcreativity.blogspot.com/2009/07/does-one-definition-for-creativity.html

Week 1 Pt 1

i) What is Imagination/Creativity? (Please provide your own definition, write down as much as you know about these terms. How do they relate to design? Has your conception of creativity changed since coming into SD?

Imagination is something that you visualize in your mind, which is often drawn out into ideas. They are essential and are a part of people as we would dream and we would imagine how things will be even before it happens. Imagination makes us think and it also gives ideas.

Creativity is what you create out of nothing or something new. It can also become a trend of it may also be an idea out of a product.

No, my conception of creativity has not changed as creativity is not something restricted. It is ideas and ventures that we as designers should try and go beyond the logic and the norm to create, not to folow blindly.

ii) Do you think you are creative? Why/Not? Please explain in more detail (reflect on your creative process in Sem 1 while going through the Common Foundation courses) to answer this.

I don't think i am creative.
I am more of a logic person, so whatever i can think is usually within the box. During semester 1 i could tell that my works are too much of a square and not creative enough as compared to other works that i've seen.

iii) What were the last 3 creative things you did? Describe in some detail, and provide criteria why it was creative. If you have not done anything creative recently, please say more about why that is so.

I tried capturing some photos differently, i drew alot of weird looking things and i tried putting alot of colours onto my wall.
I was trying out how photos would look like without guides and stuffs and of course, some failed and some looked alright.
I drew weird combinations of things together, making something looking like monster; alien; whatever you may call it. Unidentified?
My wall is red, so i can't hang too many colours, so i put up alot of postcards and i tried to hang something i wrote or drew. Overall, it looked terrible. But who cares? I'm the only one who'll be looking at it anyway.

iv) Do you think Creativity can be taught/and learned? Why/Not?

Creativity be taught? I think it's not impossible but rather it is HARD. If psychologically, we are able to absorb everything we are taught in 100%, then the answer would be yes. But likewise, there is absolutely no way that people can learn art without experience. Without hard work nor failures, there's no success or harvest. I think, if we want to "learn" to be creative, the only way to do is to expose ourselves to more things and to venture into things we've never done before and hence, we could do something no one ever did before. Isn't that being creative to be bold?

v) What is your general gameplan for improving your Creativity? Please explain some possible goals and directions you have in mind. How can this class help you specifically.

Gameplan? I don't really have one. But i think looking at more of others works and also pay attention to more things would be good. My goal is to graduate at least with 3.5GPA and i hope to further to degree. I think in the class, motivation and help is quite important because if there is no motivation, there will be no dreams and if you are always alone without help, you will not improve no matter how good you are as you don't communicate and you don't ask for opinions.

Self Intro

Self Introduction on 22nd October's DCC Lesson